Kingdom Hearts Birth by Sleep is an action role-playing game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.
The game utilizes an overhauled battle system different from previous games in the series with new elements. It is a prequel to the original Kingdom Hearts, taking place nine years before. The game centers on the journeys of Terra, Aqua, and Ventus, characters briefly featured in Kingdom Hearts II, in their quest to locate the missing Master Xehanort and protect the worlds from creatures known as the Unversed. The player has access to the three characters' different scenarios when playing.
Kingdom Heart Birth By Sleep Gameplay
Birth by Sleep is an action role-playing game that introduces a gameplay aspect to the series called the Command System. This system allows players to customize a Command Deck with techniques and abilities that they can perform at will, called Deck Commands.[11][12] Performing ordinary attacks and Commands fills a gauge displayed above the Command Deck. When certain requirements are fulfilled and the gauge is full, the player's basic attack is changed to the "Surge" Command, which racks up powerful combos depending on what Command Style is activated. Filling the gauge a second time replaces the "Surge" Command with the more powerful "Storm" Command.
Unlike previous games in the series, the game does not utilize Magic Points (MP) for spells or magic casting. It instead uses a system known as Focus, which is displayed in an orange gauge on the interface. The player can use Focus to perform a technique called Shotlock with which the player enters a first person mode where they target enemies to cast homing spells that differ with each character and technique, depleting the gauge relative to the number of enemies targeted. Once depleted, the Focus gauge gradually refills with every attack and Deck Command the player lands on an enemy
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